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Check Variable If Email Was Sent

Thread began 9/24/2009 10:51 am by Cologne | Last modified 9/25/2009 4:51 pm by Eric Mittman | 2455 views | 3 replies |

Cologne

Check Variable If Email Was Sent

Hi,

I want to use the UE extension to send my Email via Ajax. It works well, but I need a VARIABLE that says everything was send.

Is there a variabel I can check if the email was successfully send, so I can tell the user "Email was sent"

thanks,
Denis

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Eric Mittman

There is no specific variable that is set when the email is sent. If you need to add in this to your existing Universal Email implementation one way to do it would be to alter the UE code just after the call to the mail function in php, or the sending of the message in the other server languages. Just after the sending you can set a variable to act as a flag to let you know that the email was sent, or at least the mail call has been made.

This is a custom implementation though that is not a supported feature. If you are using php you can just search through the mail_PHP.php file for the mail call and add in your variable after this. If you do it here just keep in mind that this page will get rewritten if you make any edits to your email server behavior.

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Cologne

hmmm...

I thought I could do something here:

//Send Mail All Entries
if ("index2.php"!="") {
header("Location: index2.php");
}



What will happen if something whent wrong? in the extension, aint there a check if the mail is gone? like in DFP2?

This is what I need it for Ajax:

//Send Mail All Entries
if (""!="") {
header("Location: ");
}
}



what happens if its:

//Send Mail All Entries
if (""!="test") {
header("Location: ");
}
}




Any other suggestions?

Denis

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Eric Mittman

You can use the header redirect to send the user to another page or add in a variable that you will use for your ajax. This is on a higher level though but it should yield the same result if your goal is only to add in a variable. You will have the same issue with this part of the code being overwritten if you make any updates to the UE code though so keep that in mind.

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